When I optimized my own game using the tool, I noticed that the on camera blood effects from Enhanced Blood textures were corrupted, for example. If you select a file that DDSopt is not suited to optimize, than DDSopt can kill the file (read esm, esps, ect). To optimize a BSA you have to extract the BSA into loose files and optimize those, because otherwise DDSopt will ruin the BSA. The reason is DDSopt has problems with exceptions. I think DDSopt can often times be a superior tool, however I think Optimizer Textures would be a better fit for STEP. STEP currently recommends DDSopt for optimizing textures.
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